GdUnit4 Advanced Testing
Welcome to the GdUnit4 advanced testing page! Here, we will introduce you to a set of advanced techniques that can help you write comprehensive and effective tests for your Godot game.
Prerequisites Before starting to read the advanced techniques, you should have a basic understanding of the Godot engine and the GDScript language. You should also have GdUnit4 installed and set up in your Godot project.
Overview
Here’s a list of advanced techniques we currently have available:
- Tools and Helpers
- Testing with Fuzzers
- Testing with Parameterized TestCases
- Testing Signals
- Using Mocks
- Using Spys
- Using Argument Matchers
- Testing Scenes
- Orphan Nodes or Leaking Memory
- Command Line Tool